At Stonehill School, we understand the essential value that technology plays not only in supporting the Computing and whole school curriculum, but overall in the day to day life of our school. Our intention is for pupils to be able to develop and express their ideas through information and communication technology at a suitable level, whilst knowing how to remain safe when online and minimising the risk to themselves and others.
Our Computing curriculum focuses on a progression of skills in digital literacy, computer science, information technology and online safety to ensure that children become competent in safely using, as well as understanding, technology as a whole. These strands are revisited repeatedly through a range of themes during children’s time in school, to ensure the learning is embedded and skills are developed successfully.
Our intention is that Computing also supports children’s creativity and cross curricular learning to engage children and enrich their experiences in school. We intend to do this by:
- The role of parents is recognised and they are involved in understanding how to keep their children safe at home.
- Children have access to Ipads, Chromebooks and laptops to support all areas of the curriculum
- Teachers follow a clear progression of skills which ensure all pupils are challenged in line with their year group expectation, and are given opportunities to build on previously learnt skills.
The national curriculum for computing aims to ensure that all pupils:
- can understand and apply the fundamental principles and concepts of computer science, including abstraction, logic, algorithms and data representation
- can analyse problems in computational terms, and have repeated practical experience of writing computer programs in order to solve such problems
- can evaluate and apply information technology, including new or unfamiliar technologies, analytically to solve problems
- are responsible, competent, confident and creative users of information and communication technology
Spring Term Computing Units
Animated Story Books
Writing for different audiences